There is no actual deduction for the shadow player like in Rebellion. I believe people when they say the game is balanced even if I haven't yet seen the evidence for that. Most Star Wars games put you in command of a few brave heroes of the galactic struggle. Guides. card game. I would recommend TI as a similar feeling game, but be prepared for some LONG games. You have me stumped for a similar game. If you have an account, sign in now to post with your account. It has asymmetric sides and each side has its own unique deck. In motion Rebellion is dauntingly complex, but it boils down to two major gameplay systems working on top of one another — characters and combat. The dice themselves have the ability to deal critical damage, which can be assigned to units regardless of type, and there are tactics cards in play during each battle that also allow for certain damage rules to be broken. For more tabletop coverage, see Polygon's dedicated section here. Star Wars Rebellion – Guides and FAQs PC. I also like the fact that it's so quick, and the excitement of finding the Rebel base and... and... https://www.fantasyflightgames.com/en/products/chaos-in-the-old-world/, Its probably best in a 5 player, but 4 player works as well. My favourite part of this game is the missions, but I also really like the build mechanics. The solution, in my opinion, would have been to make the Learn To Play guide disposable. The actual dice mechanics get a little murky, however. Parting Gifts ----- 1. What is the components you like about it? I have hardly enough experience to make statements on balance or correct strategy. My biggest complaint with the game is the documentation, and for an experience as fiddly as this one is that's a big problem. You can post now and register later. Random objectives are HUGE swing factor Home. Inside are two massive game boards, two side boards, dozens of cards and counters and over 150 plastic miniatures. Meanwhile, there's that whole business with a war that you're waging. Another thing that comes up more after a few playthroughs is that the imperial player may start to know what objectives are likely in your hand, and you can bluff with that a little. When each player at the table has run out of characters, they've essentially run out of moves and the round is over. It's also important to do your missions early for the same reason. It's another head to head brainburner like Rebellion, asymetrical card-driven area control. In Rebellion, you control the entire Galactic Empire or the fledgling Rebel Alliance. Then it was another hour to set it up for the first time. -(Star Wars Solo Command, Aaron Allston, 1999) Okay, unfortunately you can't send them on deep space raids to attack convoys or supply depots, since supplies work automatically and you can't keep anything raid-vulnerable anywhere in space except in hyperspace or on or around a planet, but fighters can still turn the tide of battle. I also like this game (possibly a bit more). What I don't like is the core mechanics and duality between the two main conflicts. Star Wars™ Rebellion gives you a myraid of means to implement strategy and tactics on a grand scale and in a real-time environment. Which is the definition of non thematic. But over the course of play, more and more characters flood onto the table. Far better to use your dice to play cards that hurt the ringbearer direct. Put simply, the rules are neither clearly explained nor conveniently located. Sabotage is really strong and you should probably be trying it every round. 1 Only play the base game? grand strategy game of galactic expansion and domination. But it never feels like the shadow players dudes on the map can really do all that much to help find the ring. The ULTIMATE Star Wars Rebellion guide Version 2 10/12/99 By Jayson Farrell ----- CONTENTS 1. By Pasted as rich text. Throw it out when you're done, and then crack open a third manual — the Actual Play guide — which would clearly tell players step-by-step what to do to play the game. Units and cards and workers that are all unique. But you're not done with the Learn To Play guide after that first game, because the rules you'll need to play going forward are buried in there as well. Just to add to Forgottenlores list, this is also a strategic combat game, where most of the win/loss is not contained within the strategic combat. But it just feels like whenever we are doing stuff with the ring we aren't "playing the game." This would make it very hard for the Rebels to ever win. You cannot paste images directly. Bad manuals can't ruin good games, and Rebellion is a good game. Cards represent various figures, quotes, and events like "We will Bury You! Reviews. SUCH a good game. Very tense and thematic with the possibility of a game-ending Nuclear War. The Empire played a card that prevented me from retreating, and my total forces on the board were reduced by 60 percent in just a few salvos. Add to this the Empire's nasty habit of capturing Rebel characters when they're on the map, and there's an excellent kind of tension at play that feeds directly from the lore of the Star Wars universe. When entering a system space units must fight their way in before landing ground troops, and once on the planet's surface players have to destroy all of the enemy's ground units there before taking control of the planet. Summary; Release Data; Game Credits; Also Playing; Collection Stats; Guides; Q&A; Reviews. Your previous content has been restored. Notify me about new: Guides. FFG seems to understand the issue, and that's why they've included the Rules Reference. Late last year hobby games maker Fantasy Flight Games announced Star Wars: Rebellion. I don't think the point of putting troops in the way is to ever try to completely finish off the ringbearer, but to slow them down, hopefully force them through an enemy stronghold, then get a bigger combo with one of those "take that" cards. Like Scotland Yard. Which is fine. This may be my first surprise summoning on Reddit. Questions. But with my very next move Mon Mothma herself launched a daring mission to start a local uprising on Naboo. I just like REALLY asymetric games. Creating a big strategy game in the Star Wars universe alone would get tabletop fans excited, but what pushed Rebellion to the top of many most-anticipated lists was the fact that it would cover the original trilogy and be designed by Corey Konieczka, part of the team responsible for the extremely popular tactics game Star Wars: Imperial Assault. Paste as plain text instead, × There's a lot going on, and my first 30 minutes or so with the product was just punching out chits and bagging everything up so I could make sense of it. In Star Wars™: Rebellion, you control the entire Galactic Empire or the fledgling Rebel Alliance. Strike from your hidden base as the Rebels - or find and destroy it as the Empire! Note: Your post will require moderator approval before it will be visible. Have a look here: www.warofthering.eu. Rarely do all the units involved in combat actually fit in the space before combat begins. We use cookies and other tracking technologies to improve your browsing experience on our site, show personalized content and targeted ads, analyze site traffic, and understand where our audiences come from. Certainly seems fun in theory (I've played once.) Cheats. Creating a big strategy game in the Star Wars universe alone would get tabletop fans excited, but what pushed Rebellion to the top of many most-anticipated lists was the fact that it … INTRODUCTION Star Wars Rebellion is an awesome strategy game. Earn the loyalty (or resentment) of up to 200 worlds. Star Wars: Rebellion is a board game of epic conflict between the Galactic Empire and Rebel Alliance for two to four players. On a given turn Princess Leia might go to Mandalore on a diplomatic mission to gain support for the Rebellion, and then Grand Moff Tarkin might journey to Corellia to oversee production of a Super Star Destroyer. Characters don't just run missions, they can also be used to rally units and begin combat. Star Wars Rebellion - Strategy Tips. I think it's pretty thematic, and forces both sides to figure out how they're wanting to concentrate their effort. Right. The Rebel player must win the hearts and minds of enough citizens to overthrow the Empire, while keeping their base hidden from the Emperor and his vast fleets. The Rebel player almost always feels overwhelmed at the sheer destructive power the Dark Side has at its disposal, while the Empire can rough the Rebels up but only rarely do they get the chance to pin them down and destroy them in detail. This epic game, faithful to the spirit of the original films, is worth your time. My only beef was (weirdly enough) it didn't feel asymmetric enough. But before I dive back in for another 3-4 hours at the table I'm going to wait a few months for some downloadable errata from FFG, or a proper user-generated manual from the community at Board Game Geek. As it makes it feel like there are two games you are playing simultaneously that only tangentially effect each other and rarely directly effect each other. Do your missions in areas where the imperial player has a lot of troops. Now the best way to describe this game is 1998 version of Total War, but instead of Europe, North Africa, and the Middle East we have the Star Wars… At the game's start, players choose to take the role of either the Rebel Alliance or the Galactic Empire. SW: R plays very much like a stripped down, streamlined version of Twilight Imperium, minus the economics/trade and with less focus on diplomacy/politicking. Retailing for $99.95, it comes in one of the deepest square game boxes I've ever seen. The hunt for the ring is very abstract. They'll either retreat, or be destroyed. Right now Rebellion is more frustrating than it should be, and for a game with this much potential that's a shame. Half of the Lord of the Rings conflict was hiding where the ring was and tricking Sauron into thinking different people had it or it was over here while Sauron tried to discern it's location. The asymetry is in the abilities and board positioning. Best thing is you can try it out very cheap. i could see arguments that axis and allies, space hulk, netrunner and pandemic are all "like this" game, but they are all radically different games. But keeping track of which rock beats which pair of scissors was draining at times. When Rebellion isn't being dramatic and tremendously satisfying, however, it's driving me nuts with tracking down the minutia of its rules. This is a strategy game very similar to the original Total War in regards to managing your empire, but is real time and does not rely on turns. Like the old computer game, the Empire must find the Rebel base to win while this time the Rebels just need to survive long enough for the game… For instance, at the very start of my third playthrough an entire Rebel fleet was cornered on Naboo. But I wish the two theaters were more connected than they are. Take the galaxy via covert operations. Robert Crowter-Jones … I'm curious now, what's the most asymmetric game you can think of? Board. IrishCyborg, March 19, 2017 in Star Wars: Rebellion. What specifically do you find appealing about it? If I'm not mistaken it's called War of the Ring. i) Classification: In the X-wing series of flight combat games … If they constantly oppose -- you can lock down the imperial units by conducting missions on that planet.