Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows degrade in-flight as the lightning dissipates, soon vanishing. Freezing Pulse now scales all damage from support gems in the same way as. You can only have one Mark at a time. Cannot support skills used by totems.Per 1% Quality:1Supported Skills have 2% increased Aura Area of Effect+0.05 to Level of Supported Aura Skill GemsNon-Curse Auras from Supported Skills have (41-49)% increased EffectSupported Auras do not affect youThis is a Support Gem. Gain stages by killing enemies while carrying the banner. Curse Skills have 0.5% increased Cast Speed. Your melee weapon strikes enemies, converting physical damage to a random element. Removes any existing Elusive buff before applying both Elusive and a buff that grants Phasing. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.

The skill consumes other nearby corpses, increasing the duration for each corpse consumed. Deals spell damage in a targeted area. Each effect hits enemies caught in their area with Lightning Damage. 0.25% chance to Cover Enemies in Ash on Hit, Arrows fall within a 3% increased Area of Effect, Deals (30-35.599999999999994)% of Base Attack Damage.

Projectiles Pierce 0.1 additional Targets, 2% of Lightning Damage Converted to Chaos Damage, Deals (1-63) to (20-1198) Lightning Damage. Gems may be traded like normal items and they will retain their experience. An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it. Raises a spectral version of a defeated foe as a minion to fight for you in battle.

, search. Engulfs you in magical fire that rapidly burns you and nearby enemies.

Sets a marker at a location. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. on a normal skill gem. You can only have one Frost Shield active at once.

Place into an allocated Jewel Socket on the Passive Skill Tree. -0.1% less Physical Damage taken per Endurance Charge removed. Creates a wall of ice which holds back enemies. It does not grant a bonus to your character, but to skills in sockets connected to it. Deals (3.1-257.4) Base Chaos Damage per second. Cannot support skills that don't come from gems. Sets a marker at a location.

These projectiles quickly dissipate as they travel, before disappearing. Desecrates the ground, summoning corpses and dealing chaos damage to all enemies in the area. You have 0.5% increased Movement Speed while Infecting, 0.5% reduced Chaos Damage taken while Incubating. Dual wield only. In item filter and gaming community they are still refer as Skill gem. 3% of Fire Damage Converted to Chaos Damage, Explosion deals 4% increased Damage if the Corpse is Ignited, Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life. If using the "Attack in Place" option, the direction is reversed. Now deals 7-11 cold damage at gem level 1, up to 798-1197 cold damage at gem level 20 (up from 689-1034). Cursed enemies take 0.25% increased Damage from Projectile Hits, Curse Skills have 1% increased Cast Speed, Hits on Cursed Enemies have an additional 2% chance to Knockback. The official GemStone IV encyclopedia. Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. Casts an aura that grants cold resistance to you and your allies. Minions have 0.5% chance to Intimidate Enemies for 4 seconds on Hit, 1% chance to create an additional Animate Weapon copy, Minions deal 0 to 5 Added Lightning Damage. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Vaal skill gems in a second weapon set do not receive souls. It does not grant a bonus to your character, but to skills in sockets connected to it. +0.5% to Damage over Time Multiplier for Poison. Detonates a Mine, starting a Detonation Sequence which will detonate other Mines around it. "Masters of wit, strength and cunning. Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed.

Gain stages by impaling enemies while carrying the banner. When discussing experience absorption rates, a "pulse" refers to when unabsorbed field experience is processed into actual experience gains. Fires your wand to unleash projectiles that fire toward enemies in front of you or to your sides, dealing increased damage and granting you a power charge if an enemy is killed by, or soon after, the hit.

Creates a portal to the current area's town. Animates a Melee Weapon Item or Lingering Blade to fight by your side. "Our warehouses are bursting. Adds (4-38) to (5-56) Cold Damage to Spells. Half of the arrows will land directly on targets if there are targets in their range.

Minions have 0.5% increased Area of Effect, Summoned Holy Relics have 1% increased Cooldown Recovery Rate. Continuously launches a torrent of fire from your hand, repeatedly damaging enemies.

If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead. Slams the ground at a targeted location. Attribute and level requirements no longer increase when using any of those methods with the exception of corrupting the gem itself. The mana cost of all skills has been revised. Weapon range increases the area of this attack. This page was last edited on 30 September 2020, at 12:15. Freezing Pulse has the following alternate skill effects: Path of Exile Wiki is a Fandom Gaming Community. A wave of divine fire deals damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location.

Attack Hits againts nearby Enemies have 0.5% chance to inflict Bleeding, Nearby Enemies have -0.25% to Physical Damage Reduction. 0.25% chance to fire an additional sequence of arrows. You are healed for a portion of the debuff damage. Not levelling up a gem is useful in some situations. Slam the ground, damaging enemies in an area around the impact in three stages. gem in that Frostferno. Deals (1-37) to (19-707) Lightning Damage. Curses all targets in an area, causing them be debilitated when they hit enemies and increasing damage they take while on low life. Fires projectiles which fly in an arc, exploding on impact with either enemies or the ground near where you target. Casts an aura that adds fire damage to the attacks and spells of you and your allies.

2% chance to Debilitate Enemies for 1 second on Hit. Requires a Melee Weapon. Travels 1% reduced distance before changing forms, Throws a mine that fires projectiles around it when detonated. Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. Using the skill again will stop the previous wave. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. You and nearby Allies have 1% chance to avoid being Ignited, Your and nearby Allies' Damage Penetrates 0.2% Fire Resistance, You and nearby allies gain (22-41)% additional Fire Resistance. Enemies will not directly engage these spirits, and can pass through them.

Enemies in the area are Chilled.

Curses all targets in an area, reducing their accuracy and making them deal less damage.

Projectiles gain 1.5% increased Area of Effect after Forking. You cannot have multiple banners at the same time.

These will explode, causing AoE attack damage to enemies where they land. Casting again will queue up multiple teleportations to occur in sequence. 3% of Physical Damage Converted to Cold Damage, Void Sphere has 0.5% increased Pulse Frequency. If the branded enemy has 20 energy, each activation will instead deal a pulse of area damage. Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. You can gain charges for your life and mana flasks by hitting the cursed enemy. Right click to remove from the Socket. Any projectiles fired through the wall by you and allies deal added fire damage and apply the wall's secondary debuff on hit. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. Modifiers to cast speed will affect how frequently it strikes. Enemies can be hit by multiple arrows from the same attack. This damage is not affected by modifiers to spell damage. Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. This item can be acquired through the following upgrade paths or vendor recipes: This item is given as a quest reward for the following quests: This item can be bought at the listed NPC vendors, after completing the following quests: The following threshold jewels augment Freezing Pulse: The following helmet enchantments affect Freezing Pulse. Once this gem reaches level 2 or above, will raise the level of supported gems. 1% increased Effect of non-Damaging Ailments on Enemies. Each arrow deals damage in an area around it. +0.5% to Chaos Damage over Time Multiplier, Deals (13-279) to (20-418) Physical Damage. Casts a buff that grants different bonuses to melee skills depending on your stance. The brand keeps its charges while detached.

Flaming bolts rain down over the targeted area.

Consumes Frenzy Charges to increase duration. 1% of Physical Damage Converted to Fire Damage. These gems don't follow the regular experience curve. 2% increased Area of Effect while Channelling. Grants a buff that increases movement speed for a duration. When used at range, throws out a chain, pulling you to the enemy hit dealing damage in an area behind them. Grants a buff which makes it easier for you to stun enemies. Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around you. 3% chance to Spread when affected Enemy is Hit, Deals (3.5-235.9) Base Chaos Damage per second. Summoned Sentinels have 1% increased Cooldown Recovery Rate, Maximum 0.1 Summoned Normal Sentinels of Dominance. The Frost Shield takes some damage from hits in place of you and allies while in its area. Once placed, it becomes more powerful for each stage gained. Use the skill again to begin Infecting, dealing chaos damage over time to nearby enemies until the Plague Value is depleted.