Pondering about others I'm not so sure, but I figured it's at least worth discussing. New users enjoy 60% OFF. This site uses cookies. Other attributes have gameplay effects though, like electric having bonus hitlag and fire detonating blast boxes in one hit. JavaScript is disabled. Thinking about this in terms of its implications re out of shield options (because you can jump out of shield woo): It seems that at a cost of 2 extra frames vs taking an aerial option, Peach can elect to do ALL of the things she can do from stand right out of shield by using her double jump to force her back onto the ground after an OoS jump. Ultimate Edition, Nintendo Super Smash Bros. Wait, did someone find this out before I did, But I messaged you late one night while labbing and told you about it and you flipped :/. frame 5 dsmash (not to mention leg invincibility) frame 3 nair. But her wavedash gives her almost no movement anyway. But... still. Press question mark to learn the rest of the keyboard shortcuts.

Appreciate it. Peach probably - float cancelling is the definition of good frame data, plus stuff like: frame 2 jab1. These three moves lead to ridiculous amounts of damage compared to Peach's normal OOS options (grab, up-B, nair/bair). As far as I can tell it is a purely visual attribute, like slash, and it just gives hitboxes a sort of yellow feather looking graphic in the direction of knockback (go look at Sheiks FSmash or Lucinas DTilt and youll see what I mean).

Ill look through the files tomorrow and do some recordings and get back to you on that.

She is classified as fighter #13. Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

Welcome to Smashboards, the world's largest Super Smash Brothers community! A competitive Melee focused extension of the reddit Super Smash Brothers community. Subroutines aren't in mastercore, so Peach's FSmash is missing data along with everyone's rapid jabs. As a usage example, downsmashing on frame 8 means its hitbox comes out on frame 13.

You must log in or register to reply here. For a better experience, please enable JavaScript in your browser before proceeding. Can anybody link me to some frame data for Peach? frame 5, you'll enter your double jump right out of your jumpsquat, which means you can input a ground move as soon as frame 7 and have the move start as soon as frame 8. Fox's stale nair causes slightly less hitlag.

It's interesting in theory, but I'm not sure how much she gains from it. Not sure how fast it would be, probably around 15 frames. Forgot about it I s'pose (also have a different smashboards account now). I tried jumping on the first frame of Pass and couldn't get her to land. so the difference between the dthrow > dash attack starting at 0 and starting at 44 seems extremely large.

So it would only be better in a situation where you are already in shield stun, and where shield drop nair is probably your best bet. Haha, well I won't take advantage of you. Ultimate Edition - Switch. Mobile-friendly Frame Data for Isabelle in Super Smash Bros. I theorize that probably, yes. If they tech roll through you, you can dash back again and always get dash attack, but sometimes you can get grab depending on the opponent's character's tech roll length. First time collecting frame data on a thing, not sure how to best present it: 8 YOU ARE NOW STANDING AGAIN, INPUT WHATEVER YOU WANT HERE.

Peach can act a full 8 frames earlier after DJL compared to her wavedash. I wanna start studying frame data to get more adept with cool downs and what not. The problem is still that she is really slow moving. http://smashboards.com/threads/comp...-every-character-now-with-ko-percents.383550/, http://opensa.dantarion.com/s4/mastercore2/index.php?char=peach&mode=view104, http://smashboards.com/threads/character-data-research-thread.378874/.
Press J to jump to the feed. Click here to sign up right now and start on your path in the Smash community! Though I feel like the out of shield thing could be quite big and platform landing definitely is, here's all of the stuff DJL can be used for that I can think of off the top of my head: Be above a platform, DJL and be actionable in stand again on frame 2. and many of her hitboxes are simply massive and disjointed. Use Smashboards links to get your gaming stuff and support the site, Super Smash Bros.

Several characters can safely run past this trap. Uair and nair generally work on no DI and slight DIs, Most percents dash uair barely doesn't work, 1 to 2 frame window to jump out, Important to hit with the first frame of bair. This is an extremely good question. go premium to hide all advertisements and this notice. Be running, DJL and come to a complete stop and ready to act on frame 2.

If they tech in place you can dash attack or dash grab (you can pivot dsmash if you are still in. It's probably not very useful during movement or tech chasing, since wavedashing gives you momentum in addition to allowing you to change directions out of a run (though it might have some marginal benefits).

Peach's nair causes more knockback than her fair starting at these percents: Since we now know that the game floors pre-hit damage for kb calculation, it might be better to round those numbers up. Hopefully Toad is like other counters so finding out the counter window won't be hard? It's the only notable exception (I'm not sure why I found it to work this way; I would appreciate if someone else can test it as well). Maybe some tech chase stuff.

Be running, DJL and come to a complete stop and be ready to act on frame 8. There are certain situations where DJL gives you powerful OOS options that are otherwise unavailable. Hitting multiple characters with the same move does not stale the move twice, i.e.
frame 6-20 dash attack.

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To start, your frame data is off; as Sycorax83 said, you can input jump a frame earlier and input any ground action by frame 7.

Oops! For a better experience, please enable JavaScript in your browser before proceeding. Duration is what I was personally after, but if it's not feasible, that's just life I guess. I have yet to find any other significant application for it other than quicker grounded moves oos (other than quickly landing on platforms).

It was also probably one of the biggest contributions to me switching to attack stick over smash stick.

Thanks for the typo/error catch there. It's been a while since I've been on this site.

Woops!

I mostly want it to show people that this is in fact the case/for my own records. In what circumstances would these 8 frames be useful? I didn't see any hard data on this anywhere, so I decided to collect some out of curiosity and because I like to double jump land, mostly on platforms, but I've also been thinking about developing it for use out of shield and in my footsies game.

Thanks for your help!!!

It's also kinda like a 7 frame empty pivot, meh :/.

It normally takes 5 frames to shield drop, unless you do a buffered one.

Idk if you could jump on the last frame before you enter Pass to do an aerial jump or if it would just do a normal jump out of shield. DJL in general seems to have a lot of potential and I don't really see peaches talking about it so I figured I'd get things going.

DJL after shield drop is impossible because the game limits how quickly your ECB can change shape more than once. Plus, you can still hit the dash attack even if you don't get the frame-perfect DJL.

go premium to hide all advertisements and this notice. Download 5,635 Frame Peach Stock Illustrations, Vectors & Clipart for FREE or amazingly low rates! However, unlike previous Smash Bros. games since Melee, Peach is now an unlockable character rather than being available from the start. In a nutshell. Woops! And another slightly related question: do all of Peach's down-b pulls share one stale moves counter? Ultimate Edition - Switch or a Poké Ball Plus. Peach is 17th on the current Brawl tier list. By continuing to use this site, you are agreeing to our use of cookies. But it's not super pressing.

Not that it matters since anyone using this table would probably be doing that anyway. Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts! However, because of the way Peach's body contorts, you can actually only begin downsmash on frame 8. Shrugshrug. Even if you're mostly just doing this for yourself, it's reeeeeally helpful. You could get a dsmash on frame 12 :), Here's an interesting thread about DJL>turn around that I found a while ago. Frame Advantage on Crouch Cancel and Fox's Nair.

Ultimate. Appreciate it.

Can anybody link me to some frame data for Peach?