Don’t approach/chase them if they are even a platform higher than you. ... D-tilt pressures and leads into big damage combos with pretty good range. His return was confirmed at the E3 2018 Conference on June 12, 2018. This works on projectiles as well. Meanwhile, the latter two changes benefit his terrible aerial game far less while strengthening most of the cast's aerial games to varying degrees, making him more vulnerable to combos and aerial rushdowns, which limits him more to shielding a move or directly contesting them by making use of his smash attacks’ super armor to muscle through them, which can be risky. This only applies to the grounded version, as the aerial version is significantly weaker and blockable, KOing opponents at above 80%. The increased damage on edge attacks (since they now deal more than 8% throughout the cast) means Straight Lunge's armor can no longer withstand them, removing a mind game option. Spins the opponent around and throws an uppercut. Also. These type of character matchups are particularly useful for games with 1on1 or one versus one, We have curated this Super Smash Bros. GameCube Controller Super Smash Bros. However, Mac loses the KO Uppercut if tumbled after a 4 second grace period (not including footstool jumping), forcing him to use the move quickly. Little Mac Little Mac's Counter Picks. KO Uppercut, Slip Counter and uncharged Straight Lunge had their ending lag noticeably reduced by varying amounts. It covers the entirety of Little Mac's body and a wide arc above him, which allows him to use it as a quick option to punish overhead attacks or rolls. His higher weight not only improves his endurance, but also allows him to benefit from rage more effectively despite its weakening, making him harder to KO when combined with his longer recovery. SH Fair -> Dtilt -> Usmash works well on low percents. However, Straight Lunge's considerable ending lag limits its offensive utility as it can be easily intercepted or punished, while it's defensive utility depends on the character and the attack. Since Little Mac has a terrible recovery, at high percents you need to focus dodging and punishing your opponent when possible, Don't forget that you can cancel out of your charged punch by hitting L. If you are having trouble getting off the ledge as little mac jump and the use down b the down b cancels the jump off ledge and so you have an extremely fast option to get back on the ground. i tested it against captain falcon, so i think this would work on most fast fallers. Biggest tip is to remember to DODGE ATTACKS, I cannot stress this enough, he’s fast. !, respectively. If you opt for the second variation, instead of the flurry, Little Mac will unleash a powerful uppercut which deals 5 damage to enemies. This attack deals 21 damage to enemies. Ninja Headband and Purple Fighter Uniform, Little Mac's Showcase Video has him follow, Little Mac's pose in his official art resembles the pose he performs while using, Little Mac's Classic Mode has a high spawn rate of, There is a positioning error in Little Mac's, Additionally, when using Wireframe Mac's standard alternate costume, he enters the stage wearing his green sweatshirt, but it turns pink when he takes it off, which also did not occur in. Nearby opponents will be launched at a near-perfect vertical trajectory. Little Mac will deliver a mediocre forward punch at a relatively lower angle. This attack has decent range and speed as well. Ultimate Edition, Nintendo Super Smash Bros. Finally, down smash is a semi-spike with a fairly long range, allowing it to tech chase as well as edge-guard easily against careless or vulnerable recoveries. Overall, Little Mac's buffs have expanded the utility of his moveset by granting him more potential set-ups, improving his consistency, and making his offense slightly safer. i have one i was working on in the lab. A second press unleashes the punch early. I just found out about this combo thanks to CT ZeRo! Little Mac’s powerful punch can however be shielded by enemies so watch out for that. If missed, Little Mac stands still holding his fist for almost three seconds. (Solgaleo/Lunala), Main Theme - Pokémon Red & Pokémon Blue (Melee), https://www.ssbwiki.com/index.php?title=Little_Mac_(SSBU)&oldid=1477790, A left-handed jab, followed by a right-handed hook, followed by a left-handed uppercut. At 104% to 130%, down throw into up b is a kill confirm. His sidestep and rolls are tied with Fox, Sheik and Zero Suit Samus' for the fastest in the game, with the latter also being long-distanced, making it easy for Little Mac to punish grounded attacks and giving him excellent defensive options. And other obvious like Dtilt > Dtilt. More time you take to charge the attack, greater the damage it will land. Once the meter is full, Little Mac can unleash special attacks which pack more punch and cannot be used if the KO meter is not full. Forward: A cross. Little Mac being taunted by Captain Falcon on Arena Ferox. Ground throw ensures a follow up combo. use areials to stun opponents, don't rely on them as kill moves. Sorry, this post was deleted by the person who originally posted it. This knocks away enemies from him allowing Little Mac to follow up with more punches. However, his aerials all have short range, poor damage output, and awful KO potential. Little Mac ... Down tilt is probably Mac's best move. It is also available periodically for purchase in the shop for 500 coins. Poor approach options due to relying heavily on close-quarters combat. Kombat, Soul Calibre, and any other one on one fighting game. KO Uppercut will replace Straight Lunge until it is used, Little Mac is KO'd, or if he is sent tumbling 4 seconds after he gains a KO Uppercut. Press J to jump to the feed. Little Mac has received a mix of buffs and nerfs via game updates, but has been buffed overall. It also grants super armor on frames 9-15. Like his forward aerial, it has a low damage output and hits at a semi-spike angle, but comes out one frame slower and deals 1% more damage. Clear Classic Mode with Mario or any character in his unlock tree, being the 3rd character unlocked after Bayonetta. Although update 4.0.0 removed this mechanic, it is not enough to eclipse the other buffs that update 3.1.0 granted Little Mac in the first place. ", "Nice work, Mac. He also has below-average gravity and fast falling speed (tied with King Dedede for the 2nd fastest), which collectively give him good vertical endurance in spite of his lightweight. Forward smash can be angled, with the downward variant dealing immense shield damage and the upward variant being one of Mac's most effective vertical KO options on the ground. Simply press your side B and then recover. mac main, here is what i can think of: down tilt/down throw combos into fair which combos into forward smash if you predict where they will land. 49 Little Mac – Super Smash Bros. All versions of forward smash have lost their blind spots, and up smash has more active super armor frames. Little Mac’s grab attack deals 1 damage. This page explains how to successfully counterpick the champion little_mac in the game Super Smash Bros. Press question mark to learn the rest of the keyboard shortcuts. Enemies will take damage and fly high in the air above if not KO’d. Like seriously there a hit box, for nair, on Mac’s ass. While he has received good improvements both directly and from game engine changes, he also received heavy nerfs to his damage and combo potential. These traits result in Little Mac having more difficulty with recovering than most other characters, meaning his recovery is commonly cited as one of, if not the worst overall.