For example, when Kirby swallows Mario, he gains the same red cap that Mario wears. Cannot break Ice Blocks or light Fuses from Kirby's Return to Dream Land onward. So far, there are 63 Copy Abilities in the Kirby series of video games, with 28 being the most abilities that have appeared in a single game (Kirby Star Allies): In addition to standard abilities, some titles allow Kirby to fuse his abilities in various ways, whether that be by pairing abilities with certain allies or objects, combining two attacks together, or directly fusing abilities. Copy Abilities (Super Smash Bros. series), https://kirby.fandom.com/wiki/List_of_Copy_Abilities?oldid=339036, Though this is not exactly a Copy Ability, in the opening scene for, In contrast, in the completed Kirby's 20th Anniversary panel in the. Bosses: Paint Roller (parasol), Mid-Bosses: Vividria (Kracko painting) This is a single-use ability. Meta Knight is a recurring character in the Kirby games, appearing as both an ally and an enemy to Kirby. Kirby wakes up from a nap, realizing he has not had a pleasant dream all night. He can also trigger a powerful roulette which uses up the ability when activated. Copy Abilities (called special abilities, enemy's ability,[1] or Special Powers[2][3]) are powers that Kirby can gain in various ways during gameplay. In Kirby: Triple Deluxe, Kirby can obtain a powerful ability called Hypernova, which allows Kirby's signature inhale to increase exponentially. Kirby charges up and releases a massive explosion that defeats all enemies on screen and deals large damage to bosses. In the Super Smash Bros. series, Kirby will usually get hats depending on what character he swallows. Kirby can grab opponents at a distance with his inhale, then toss them hard in a straight line. This is a single-use ability and cannot be used to battle enemies. However, if Kirby drops or loses the Master or Triple Star, it will be discarded by bouncing away (though not in the form of a star), and will not disappear after any amount of time, by touching spikes/water/magma/electrified fields, or by getting a new ability, though it will still disappear if it falls down a pit and float to the surface of water. He cannot move on his own while in stone form, but can slide down slopes. Artist has an attack that, when used, causes Kirby to lose this ability. Each animal/ability combination is unique, and often resembles other Copy Abilities or attacks not otherwise present in the games alone. When Kirby copies Ganondorf he gets the Warlock Punch, and copying Roy produces a Flare Blade. ***Only in Kirby: Nightmare in Dream Land, Kirby & The Amazing Mirror and Kirby: Squeak Squad. In Kirby's Dream Land 3 and Kirby 64: The Crystal Shards, Copy Abilities did not receive hats or color changes (with the possible exception of Ice, which only changes Kirby to blue while he's performing the move). https://www.ranker.com/list/all-the-kirby-copy-abilities-ranked/collin-flatt Interestingly, Kirby: Nightmare in Dream Land had a similar case, as hats were added but some abilities had certain color changes. Kirby gains a bow and arrow, and can fire with pinpoint accuracy. Bosses: Miracle Matter, Mid-Bosses: Spinni (shurikens) Kirby transforms into solid metal, becoming almost invincible, but moving much more slowly than usual. The Donkey Kong suit offers up a Giant Punch, while. The following tables list every Copy Ability featured in games in the Kirby series. Kirby transforms into a giant iron statue of himself. Bosses: Hyness, Zan Partizanne, Mid-Bosses: None In Kirby's Epic Yarn, the Starship is used to defeat Kracko and attack Battleship Halberd. Also, if Kirby is hit by an enemy or an environmental hazard, the ability will automatically be turned into an Ability Star. Bosses: Void, Void Soul, Void Termina, Mid-Bosses: None Take your favorite fandoms with you and never miss a beat. Unlike other limited-use abilities, these abilities can be used indefinitely, but only within a small period of time. That is Kirby's Copy Ability. With some Copy Abilities, such as Suplex, Backdrop, Hammer, Cook, Artist, Ghost, Smash, and Magic, there are no normal enemies to get the power from. *****Only in Kirby: Planet Robobot. King Dedede mimics this in the Kirby Super Star Ultra sub-game Revenge of the King, except he offers Kirby a hammer rather than a sword. Bosses: Void, Void Soul, Void Termina, Mid-Bosses: Iron Mam, Box Boxer Kirby becomes tiny, able to fit through small spaces, but is unable to fight. Kirby gains the ability to dig through soft ground and attack with sharp claws. However, ability caps became a series staple soon afterwards. This is one of the few abilities that never received a hat or other appearance alteration. In Kirby's Adventure, Meta Knight will give Kirby a sword. This ability would later appear as one of Daroach's normal attacks in, These are five super-powerful variants of standard Copy Abilities which can be absorbed from special variants of enemies and used to clear away large obstacles and defeat certain bosses. Kirby is able to keep his current Copy Ability when mounting Wheelie, though he cannot use it until getting off again. Bosses: Yggy Woods (golden cherry), Mid-Bosses: Mr. Tick-Tock Kirby can use this ability to light up dark places. Kirby can splatter paint during some boss fights to deal small damage and cause an additional effect based on the boss. Kirby combusts into a fireball and flies forward for a short period, defeating foes he hits. Kirby gains the power to shoot energy attacks in a whip or as orbs. Bosses: Fatty Puffer, Francisca, Void, Void Soul, Void Termina, Mid-Bosses: Grand Wheelie Kirby gains the ability to bounce around at high velocity, defeating foes he crashes into. The ability is replaced by whichever new ability is acquired. If it is a helper, Kirby must turn it into an ability item before regaining it. It will then become a yellow Ability Star, that will erratically bounce away from Kirby for some time until it disappears. Allows Kirby to transform into a human using the techniques of kabuki theatre. This is a single-use ability. Each ability had unique effects while Kirby was riding an ally. He heads to the Fountain of Dreams to figure what went wrong. Kirby's got several of his finest hats on here. Bosses: None, Mid-Bosses: Captain Stitch These are the. Only a small handful of abilities could be combined in this manner. In Link's hat he can shoot arrows, while Mario's cap gives him access to Fireballs. As an example of this, swallowing Mr. Game & Watch will transform Kirby into a pitch-black LCD version of himself, while Mewtwo will alter the shape of Kirby's body to make it resemble the horns on its head. Mid-bosses can't be inhaled until they have been defeated. First introduced in Kirby's Adventure, this ability grants the pink puffball a potentially massive array of different methods of attack and means of traversing the lands he finds himself in. Standard Copy Abilities are those which Kirby can get simply by inhaling and swallowing the appropriate enemy. Shine & Mr. Kirby adventures through Dream Land to retrieve the seven Star Rod pieces and return it t… Some enemies do not even yield powers. From WiKirby, your independent source of Kirby knowledge. After being defeated, they will lie on the ground for a few seconds before exploding.