At At death percents nair combos into usmash (look for the slide animation right before tumble would start) and with proper spacing can also combo into forward smash. Ftilt: is Fox's early percent combo starters as it allows you to connect into a dash attack after it. Learning how to parry unsafe approaches allows fox to start more combos in neutral and get usmash kills so use it to your advantage and make your opponent respect you. Utilt: is great punish tool that start combos. Fox doesn't get much out of grabs, percent wise, but what he does get is a lot of stage control which is where you basically can make it so your opponent can't play the game. Finally, you can cancel shine with a roll, jump, or spotdodge if you reflect a projectile. Updated my Smash 4 guide for Ultimate Fox. Smash Ultimate brings together 74 different playable fighters at launch. Foxes advantage is so good that you can force your opponent to commit to land properly or make them exhaust their resources. Most fox players would describe his play style as heavy bait and punish. Otherwise look for nair -> usmash / apply pressure through platforms.How do I handle projectile pressure as Fox? Due to his fall speed, usually, it isn't worth going for anything offstage too much. After about 25% is when you can start to get frame traps out of your utilt. community member. This blog post was written by a SSB World Fox is a lightweight, hit-and-run type character with excellent grounded mobility and good frame data for the majority of his moveset. You're in for a ride probably. Fox loses combos with DI away around the later middle percents or against fast fallers who fox will not be able to get anything true other than a fair on after dtilt. Dair: has issues with linking so sometimes it is rough to make it connect properly, however, if you do you can get dair ->usmash or dair -> a tech chase etc.
Fox has a very good recovery in terms of length but it also is very linear. Foxes ledge trap game is one of the best in the game, he can wait at a spacing so that he can react to every option except jump off the ledge.
Autocancelled dair, can be hard to hit in neutral (requires to do a full hop down air near the peak of your jump) but if hit does allow you follow-ups into your aerials besides itself.
Aggression can work very well for Fox but since he is lightweight your mistakes will be magnified so do so at your own risk.Neutral: Bait and punish is your friend. If they jump you react to their option after the jump or read their option immediately following the jump and punish. A basic form of ledge trapping with Fox is standing on the ledge with your shield up back towards the ledge. However, if he is playing someone with a very linear recovery and is confident on his teching he can run off nair/fair if they have jumped and trade with them which can gimp them at very early percents. Fox does not have many safe ways to approach mainly relying on his nair and speed to get in on his opponents. Set KB makes it a decent edge guard tool. it is -4 on shield at worst (be careful not to poke mario, gnw, bowser, etc shield too much since they have direct tools to punish you for doing so) along with it being an easy to parry sex kick. Lowish mid percents it combos into itself and sets up your frame traps. Fox can use uthrow to bait out landing options and can punish most attempts to hit him with a dash away -> whiff punish with dash attack or an up air/nair. At low%-mid % strong nair combos into jab,dtilt, ftilt, and dash attack. post now. If they neutral get up, you grab then throw them off stage again or utilt/fsmash. Don't be afraid to abuse firefox into the stages to mix up your ledge grab timing if you are forced to use it. Ultimate tournaments that took place between January 5 and February 5 (excluding the high-profile Genesis event). Dash attack: Fox doesn't have too many things true out of dash attack in smash ultimate due to the lack of hitstun, however, nair/up air are very good follow-ups to try and go for.
So don't try and force your punishes too far or run off stage trying to KO people. Community driven database of Smash videos and statistics for players, characters & matchups, Community driven database for competitive Smash, creating your own blog Bair is going to pressure your opponent into shielding which is when you go for tomahawk grabs due to bair starting combos at low% (bair -> dash attack->nair) or just outright killing at late percents.
For one thing, the data comes from all Smash Bros. Dtilt/Dsmash are your two frame moves.My opponents about to grab the ledge, what do I do? Technically foxes fastest oos option but the lack of range makes it not that useful for that. Fox can cover absurd amounts of options simply just by standing near ledge.Off stage game: Foxes offstage game is not good. He can poke shields with ftilt to try and force your opponent to pick an option but it is unsafe against characters with longer oos range moves that are frame 11 or faster. Disadvantage and how to accept your fate: So you got hit. Get really good at teching, you'll need to be if you don't want to die to a lot of things. So his entire goal is to force his opponent into a situation where they are conditioned not to shield or you have found a pattern in when they jump and to stuff those attempts with nair/usmash or a tech chase to garner it. Don't over extend into places you don't need to. Shine (AKA Down b): Reflector, intangible frame 2-3, reflects frame 4, Hitbox out on frame 3. Lasering against slow characters is a very important thing to do but do not go out of your way to laser them (ie: retreating to go laser across stage) Fox gets more out of stage control both vertically and horizontally than most of the other characters in the cast so abuse it!Late percent neutral: Fox starts to slow down and focus even more on bait and punishing his opponent since he has little safety in his kill confirms. He has trouble recovering diagonally or vertically safely. With the shifted up initial hitbox of utilt from smash 4 it now can act as more of an anti-air.Dtilt: is one of Fox's main combo tools at low %, combos into his aerials on a large portion of the cast at a wide range of %. It will save your life as most people will try and meet the firefox right before it hits ledge. Also, practice using LSI to let you not be untechabled for as long as you possibly can.Common Questions: I'm having trouble killing, how do I kill?
The best thing you can do is to avoid putting yourself in the situation in the first place. Up air doesn't actually combo into dash attack in smash ultimate but it usually doesn't matter because fox can cover the options or force a landing afterward. At higher percents your opponent can DI up and avoid having to tech but still forces them to jump out which now they have to land against a sharking fox. You need to play patiently and take your grabs where you are forced to give them to condition not shielding. !General guidelines: Fox is a character that needs to be able to be played in all sorts of play styles to throw off his opponent. Fox's best neutral tools are nair, bair, empty hops, tomahawk grabs and dash attack (although it isn't safe). With his very fast run speed and fall speed, Fox is a master of weaving in and out of your opponent's active range through his run/walk/jumping. Get up attack you have enough time to drop shield and utilt/usmash/jab/grab/almost anything in your kit as long as you react.Another set up is to stand right outside of get up attacks range and do a similar thing except reverse the roll/neutral get up coverages. Most importantly don't get tilted when you're hit for huge damage or die for a mistake it's going to happen and you just gotta stay calm. Overcommitting is the easiest way to lose a % advantage very fast to a stock deficit as Fox.
Up air doesn't actually combo into dash attack in smash ultimate but it usually doesn't matter because fox can cover the options or force a landing afterward. post, A Comprehensive TO Guide to Online Tournaments, Smash Ultimate: How to play Banjo & Kazooie, Report Parrying is also very strong as he can generate usmashes this way.Punish game: Uair does 16% base damage and combos into itself in lowish mid percents, mainly just used as a combo ender/pressure tool once your opponent is above you.