[26] The scenario for Final Fantasy XI (2002) was created by Masato Kato, who returned for the expansion Rise of the Zilart.

", "A Conversation With the Creator of Final Fantasy IV", "Final Fantasy's Hiroyuki Ito and the Science of Battle", "Interview with Final Fantasy Creator Hironobu Sakaguchi", "E3 2009: Final Fantasy XIV – What We Know", "Final Fantasy XIV: A Realm Reborn Interview with Naoki Yoshida", "Yoshinori Kitase on Final Fantasy XIII-2", "Lightning Returns: Final Fantasy XIII Devs Answer Your Questions", "Lightning Returns: Final Fantasy XIII: How Snow And Other FFXIII Heroes Changed", "Final Fantasy XV director addresses fan concerns, new gameplay", "Hironobu Sakaguchi On His Lifetime of Achievement and the Future of Terra Battle", "An Interview with Final Fantasy XIV's Producer/Director Naoki Yoshida", "The Mog Log: Parties and roles in Final Fantasy XIV", "Meet the Guy Who Saved Final Fantasy XIV from Total Disaster", "The Iconic Final Fantasy Art Of Tetsuya Nomura", "The Final Fantasist: A Conversation With Yoshitaka Amano", "Q&A: Final Fantasy Concept Artist Yoshitaka Amano", "The Art That Shaped Final Fantasy: Thoughts From Famed Artist Yoshitaka Amano", "IGN Presents: The History of Final Fantasy VII", "Final Fantasy Versus XIII – all the details so far", "Japan Expo 2013 : Interview with Tetsuya Nomura (ENG)", "RPGFan Exclusive Interview: Isamu Kamikokuryou, Art Director, Square Enix", "Vagrant Story: from the Development Team", "This FFXIV: Heavensward Art Gallery is Absolutely Beautiful", "Q&A: FFXIII's Yoshinori Kitase and Isamu Kamikokuryo", "Square Enix On Bringing Lightning Returns To Life", "Roberto Ferrari ART ロベルト•フェラーリ イラスト - SQUARE-ENIX Final Fantasy XV ☆ FF Versus Type 0", "Final Fantasy VII Remake details: reason for multi-part release, CyberConnect2 collaboration, more", "Hajime Tabata and Yusuke Naora Discuss Final Fantasy Type-0", "Final Fantasy XV feedback live stream full report: Episode Duscae 2.0 coming mid-May", "More Details on Final Fantasy IV's Sequel", "Mevius Final Fantasy is free-to-play; story, characters, and abilities detailed", "GC 2015: Final Fantasy XV interview with Hajime Tabata", "What is your favorite Final Fantasy combat system? [7][8][71] Different means of transportation have appeared through the series.

Faris Scherwiz | The chest contains the Godhand weapon for Rikku, though it still needs to be fully charged.

Shalua Rui | Edea Kramer | Baku | His job was to create a narrative-focused game to contrast against the gameplay-focused Dragon Quest. Cid is the leader of the Al Bhed and is first mentioned by Yuna, after she is kidnapped by the Al Bhed.

Kan-E-Senna | Pacce | A recurring means of travel are airships, which are often unlocked for players fairly late in the game. Cid Kramer | Ashelia B'nargin Dalmasca | Mog | Lunafreya Nox Fleuret | [112][113], Other notable artists include Akihiko Yoshida, Isamu Kamikokuryo and Yusuke Naora. Marcus | In some titles, the player can assign a character a specific class at the start of the game, while others allow characters to combine and learn abilities from a number of classes. [8] For Final Fantasy II, Kawazu designed a battle system based around a more focused approach to story, along with accommodating for character classes being locked to specific characters. Jecht | He was chosen by Sakaguchi as the character designer for Final Fantasy VII after being amused by his storyboards for Final Fantasy VI. Lightning | O'aka XXIII | Maria |

Garnet Til Alexandros XVII | Cid is a non-player character in Final Fantasy X.

Desch | Vossler York Azelas | The complexity and scope of the class system varies from game to game. Kiros Seagill | Chapter One. Due to the series' popularity, they have become staples of RPGs since their debut.

Cid is a proud Al Bhed and he loves his machina. [13] Final Fantasy VI (1994) was worked on by a group of four or five different writers, including Kitase.

The series also produced spin-off titles including SaGa and Mana, and in turn influenced later game developers and studios. thx", "Some Of Final Fantasy XIV: A Realm Reborn's Scenarios Were Inspired By Yasumi Matsuno", "Interivew with Yoshinori Kitase and Tetsuya Nomura", "Hironobu Sakaguchi on Final Fantasy I's Roller-Coaster Development", "Final Fantasy 15: Everything you need to know, including release date and Episode Duscae demo", "Gamescom 2015: Hajime Tabata Interview (English)", "Hiromichi Tanaka, Square Enix (Transcript)", "Final Fantasy XIII-2's Serah, Noel and Moogle Detailed by Character Designers", "Final Fantasy XV Pre-Beta Version Complete, Moogles Confirmed", "Final Fantasy III 30th Anniversary Special Interview Vol.2", "The Changing Looks of Final Fantasy's Cid: Fashion Experts Weigh In", "30 Things You (Probably) Didn't Know About Final Fantasy", "Final Fantasy XV PC Release In Consideration, Plans For Paid And Free DLC", "What's the Deal with Square Enix's Akitoshi Kawazu? Aerith Gainsborough | [145] In a review of Final Fantasy VI from 2005, GameSpot cited that game as a genre-defining title with its storyline and emphasis on character development;[146] while Final Fantasy VII has frequently been classed as a title that helped solidify the structure and style of RPGs for many years to follow. Alphinaud Leveilleur | Reks |

Cid is a non-player character in Final Fantasy X. [10] Terada would provide the scenarios for Final Fantasy II (1988) and Final Fantasy III (1990).

[79] For the later stages of Final Fantasy XIV and later A Realm Reborn, the Job System was reintroduced as a second level to the class system. Numerous writers have worked on the series, including Sakaguchi himself, early writer Kenji Terada, Kazushige Nojima and Yasumi Matsuno. The franchise centers on a series of fantasy and science fantasy role-playing video games (RPGs).

Cid is the leader of the Al Bhed and is first mentioned by Yuna, after she is kidnapped by the Al Bhed. He returned to write the scenario for Final Fantasy X-2 (2003), despite initial reluctance due to its upbeat feel when compared to its predecessor. Umaro | [40], A world later incorporated into the Final Fantasy series is Ivalice, the setting for titles within the game collection known as the Ivalice Alliance. Rin | [7][8][50] In common with other role-playing games, Final Fantasy most commonly uses an experience point-based leveling system, where each battle awards experience points, and gaining levels increases character statistics such as health and magic. In-game items such as weapons follow this tradition: the two most notable are Excalibur and Masamune, derived respectively from the Arthurian sword and legendary Japanese swordsmith. More original classes have appeared throughout the series, such as Bards, Scholars, and Summoners. His later supplementary material would return to a darker theme.

Players must face a variety of enemies who continually try to damage the player: in battle, the characters can select a variety of commands from a menu, such as "Fight", "Magic", "Item", as well as other special skills such as "Steal", "Throw" or "Summon".

Tellah | [137][147] Digital Spy said in 2012 that Final Fantasy had "shaped and defined role-playing games across generations of consoles", though felt the series had lost some of its appeal by moving away from traditional RPGs following Final Fantasy X. Oerba Dia Vanille | [7][8][70], Magic is another common role-playing element in the series. Valkus |

[41] Vagrant Story did not originally take place in Ivalice, being incorporated into the subseries by Square Enix long after its release. [95], Amano's most enduring contribution to the series is his logo designs: receiving design documents as primarily text-based requests and descriptions, he treats each logo as a piece of full artwork rather than a simple logo.

Lenne | Izayoi | According to Kawazu, Ito was inspired while watching a Formula One race and seeing racers pass each other at different speeds. Alus Restor |

Shadow | The poor fellow can be found sulking somewhere near Rin's Travel Agency. [79][80][81][82] Final Fantasy XII used a similar real-time command-based system to Final Fantasy XI: dubbed the "Active Dimension Battle" system, characters fought enemies in environments without random encounters, with players acting on commands set by the player.